AzaleasDolls Art Blog
 
 
AzaleasDolls Art Blog
 
Art blog from the creator of the exclusive games by AzaleasDolls
Goal: A lot of Disney studies to boost my drawing skills, and also updates about new games :)
 
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Disney studies batch 1
Disney studies batch 2
Belle step by step
Aladdin & Jasmine reference analysis
Portraits of actresses, Mucha & Rackham studies
 
Portraits of Star Trek characters, and steps I use to build a portrait (scroll down):
 
Portrait Worf Star Trek TNG
7/31/26: Final portrait of Star Trek: the Worf challenge!
 

Portrait Beverly Crusher Star Trek TNG Wesley Crusher Star Trek TNG
7/29/26: Beverly Crusher and her son Wesley
 

Geordi Laforge Star Trek TNG
7/27/26: Geordi and his visor: a portrait with no eyes
 

Portrait Deanna Troi Star Trek TNG Portrait Will Riker Star Trek TNG
7/24/26: all out smile for Deanna Troi and dramatic lighting for Will Riker
 

Portrait Jean-Luc Picard
7/22/26: Captain Picard :) I've a project of drawing the cast of Star Trek TNG while also starting a new dress up game. The theme of the game isn't related to Star Trek, it's to practice portraits this summer.
 

Portrait: Data of Star Trek TNG
7/21/26: To draw a different kind of face, I tried Data the android from Star Trek TNG
 

 
Steps for Drawing Beverly!
Practice works... The first one of this series of digital portraits, Data, felt really hard to make, but the last four seemed easier to construct and render.
In general I use the following steps:
 
1 - Choosing a reference (see below): I like this picture of Beverly Crusher with a cute expression; also it’s from season 1 so her hair looks more natural.
2 - The sketch: it’s all about eyeballing measurements, which is the toughest step imo. I start with the head shape then place the features. There’s the angle of the face and neck, the distance between the nostrils and the eye corners, the nose bridge between the eyes so that the eyes are spaced correctly, etc.
3 - Base colors: Choosing a medium color for the hair and skin. For example, the hair has highlights and darker areas so I don’t go with those, but something in between using the color picker as a guide, and changing it to be a bit brighter than the photo. Same with the skin complexion: some areas are pinkish, some are grayish, so I look for a spot that looks more “medium” to become the base.
4 - Main areas of light/shadows and hue variations, still under the sketch: Shadows on the face tend to be more brown, or more gray, or more pink than the initial base color; highlights tend to be more yellow or light pink. Shadows on the hair are a darker brown than the base, highlights are yellowish and bright.
5 - Detailing the eyes/nose/lips: Revisiting these main features but over the sketch, and potentially the final version. Does it look like Beverly at this point? Kinda?
6 - Detailing everything else: a final pass on the rest of the face around the features, mainly cheeks and jaw. The shirt can be really quick and I detail the hair last.
7 - Final round of fixing: Or not fixing... Her head shape seems different on the reference, but it'll do. What I did fix though, as a last step, is enlarging the lips and base of the nose, skewing to the left. It's subtle but it improved the alignment and likeness. Ta-dah!
 
Steps for building a portrait - Beverly Crusher
 
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Cat and flower design